Blueprint Sticky Notes v1.6 (4.27+) is a plugin for Unreal Engine that enables users to create sticky notes directly within Blueprints. These notes are ideal for adding detailed information such as TODOs, issues, or descriptions, especially when complex text is required. Unlike regular blueprint comments, which can disrupt blueprint visibility when content becomes too lengthy, sticky notes maintain clarity and do not affect blueprint structure—even if team members do not have the plugin installed.
To add a sticky note, right-click on the Blueprint being edited and select "Add Sticky Note" from the search menu.
Users can fully customize the appearance of sticky notes through project settings. Available customization options include title font size, title color, shadow color and offset, content color, background color, content font size, padding, and border color.
A new feature introduced in version 1.4 (4.27 only) is the ability to add Sticky Level Notes to maps. These notes are stored as separate JSON files and do not get saved directly in the level, ensuring they don’t interfere with project integrity. They are visible both in the editor and in-game editor, and support the same customization as Blueprint Sticky Notes. Additional features include beams for pointing to specific elements in the editor, note organization via level layers, and support for duplicating notes (using ALT + move), copying/pasting between levels, and map renaming when levels are opened or not opened in the editor.
In version 1.5 (4.27 only), Level Notes became visible in the Blueprint Note Viewer and can now be added during gameplay.
Version 1.6 (4.27 only) introduces Global Notes—a feature that allows users to create persistent, notepad-style notes accessible across the project. Global Notes support customization of font size, color, background color, and shadow settings, with default values adjustable in plugin settings.