Home Game Dev Unity Assets Unity VFX Particles Dragon Water URP v1.0.0|Dragon Water URP v1.0.0

Dragon Water URP v1.0.0|Dragon Water URP v1.0.0

536 Views Stock 921 2026-05-08

Details

 Dragon Water URP v1.0.0 is a complete solution for creating stylized water with built-in physics. Inspired by water techniques observed in multiple AAA games, the resource pack focuses on delivering maximum functionality with optimal performance and a modular design. It includes fast buoyancy physics and supports both PC and Mobile platforms. Key features include: - Multiple simultaneous surfaces: Infinite Ocean with LOD support, Procedural Rectangle & Circle, Custom Mesh - Visual effects: Water Depth, Color Noise, Subsurface Scattering, Edge Foam, Layered Hillness Foam, Screen-Space Refraction, Reflection Modes - Ripple Trails: Highly configurable, with custom shape casters and adjustable projectors - Cutout Volumes with multiple modes and physics-aware behavior - Water-in-Water: Static and Floating origins, creation inside Cutout Volumes with reversed mode - Underwater effects: Auto Camera Snapping (no code changes), Fog, God-Rays, Caustics, Blendable Volumes - Fast Buoyancy Physics: Highly performant, uses job system, zero allocation, adjustable precision - Local Wave Areas: Calm waves near land, stormy waves in open areas - Modular approach: Reusable profiles, compute only what is needed, share calculation results between systems for performance - Mobile support: Compatible with OpenGLCore, Vulkan, and OpenGLES3; not supported on OpenGLES2 or WebGL - Scripting API, Separate Assembly Definition, Multiplayer support (easy wave synchronization), Full runtime changes, Full source code included, Examples included (demos not included)