Lumen: Stylized Light FX 2 v2.1.2 (04 May 2026) brings your scenes to life with glowing flares, sweeping god rays, and dynamic lighting that feels real, looks magical, and runs fast. This complete stylized lighting toolkit is designed for performance, beauty, and ease of use, enabling artists and developers to achieve the look of volumetrics without the performance overhead.
Inspired by lighting effects in games such as Genshin Impact, Overland, Amnesia: The Dark Descent, and Alto's Adventure, Lumen 2 offers powerful mesh-based lighting systems that capture the mood and direction of volumetric lighting at a fraction of the cost. Whether developing a cozy platformer, a mysterious horror title, or a colorful RPG, Lumen ensures your lighting stands out from the competition.
The resource pack includes four stylized lighting systems:
- **Light Flares**: Add warmth, focus, and energy to scenes. These glows and halos simulate volumetric point lights and can be used to accent lanterns, torches, magic orbs, and more—cranked up for glowing auras or used subtly to soften lighting.
- **Static Rays**: Ideal for sunshafts, god rays, or spotlight cones. These mesh-based rays work in both 2D and 3D games, allowing directional placement to guide the player’s eye or add ambient drama.
- **Dynamic Rays**: Use vertex colors and a custom shader system to animate and orient rays in real time. Perfect for tracking day-night cycles, faking directional lighting, or responding to gameplay events—all with efficient GPU performance.
- **(NEW) Dynamic Fake Lights**: A new addition that enhances real-time lighting flexibility.
Why use mesh-based lighting? True volumetric lighting is visually stunning but expensive, requiring multiple depth samples, screen-space effects, and camera-based rendering that can degrade performance on mid-range systems. Lumen avoids these costs by using vertex-lit meshes with lightweight shaders, resulting in:
- No heavy render passes
- No reliance on post-processing
- No large 3D textures
- Low memory usage and GPU impact
- Compatibility with any rendering resolution
- Consistent performance across platforms—from PC to mobile
Mesh-based lighting is a key technique in modern stylized games, delivering emotional lighting impact without sacrificing frame rates. Lumen provides the same capabilities with maximum flexibility.
Key feature highlights include:
- Scriptable object profiles for quick editing and saving
- Full 3D mesh-based effects that scale without resolution loss
- Depth and camera-based fading for cinematic transitions
- Custom layering system for fine-grained control
- Lightweight shaders optimized for real-time rendering
- Built with Amplify Shader Editor for full source access
- Noise-driven animation system for pulsing, flickering, or drifting lights
- Global, local, and per-layer controls
- Intuitive editor UI/UX designed with user experience in mind
More information: https://assetstore.unity.com/packages/tools/particles-effects/lumen-stylized-light-fx-2-322150