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Shaders Limiter v1.2.0|Shaders Limiter v1.2.0

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Details

 Shaders Limiter v1.2.0 is a powerful tool designed to significantly reduce your project's build time and runtime memory usage, enabling faster iterations and improved performance. It provides complete control over every shader variant included in your game. Key features include: stripping shaders based on keywords or shader variant collections, inspecting, modifying, and merging shader variant collections, previewing all shader keywords defined by Unity in the project, previewing all currently enabled global keywords, an extendable shader keyword library, a preview of all shaders within a variant collection with the ability to inspect related variants, and the option to add shader variants from player logs—requires building the project in development mode with 'Strict shader variant matching' or 'Log shader compilation' enabled. The tool is compatible with all rendering pipelines and platforms and can be used in conjunction with the Addressables package. Full source code is included, and the tool's database is version-control friendly, serialized as a scriptable object with sorted lists.