Home Game Dev Unity Assets Unity Tools SmartPoint - Checkpoint and Spawning System v1.0|SmartPoint - Checkpoint and Spawning System v1.0

SmartPoint - Checkpoint and Spawning System v1.0|SmartPoint - Checkpoint and Spawning System v1.0

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Details

 SmartPoint is an easy-to-use tool for Unity, providing basic checkpoint and spawning functionality. SmartPoint allows you to track the player's position and spawn entities along their path. This asset is ideal for setting checkpoints as the player moves through a prebuilt environment. SmartPoint is not recommended for storing or loading save data in procedurally generated worlds, as it lacks built-in save and load functionality. It only tracks whether a checkpoint has been activated, along with its position, bounds, direction, and other related data, making it suitable for quick prototyping or testing. While designed primarily for use via the inspector, both the SpawnController and CheckPointController offer extensive customization options. Some programming experience in Unity C# is recommended to fully utilize the system. Key features include: customizable collision boxes for each checkpoint, multiple methods of activating checkpoints, sequential checkpoint activation, looping checkpoint sequences (e.g., for race tracks), spawning objects at checkpoints, customizable spawning areas, and much more.