Hyper Choppable Trees v4 introduces a fully replicated, modular system that transforms any tree into a gameplay element. Players can chop trees, spawn resource drops, and trigger regrowth mechanics with ease—no code required. The system works out of the box and is ideal for Survival, Open-World, RPG, or Adventure games.
Key features include:
- Two tree chopping logic options:
- Material Offset based on a static mesh (simple to configure, stable, fewer visual effects)
- Chaos-based trees (visually impressive, requires configuration, less predictable)
- Logs spawn when trees fall, fully configurable
- Respawn logic included
- Four different tree types provided
- Built on 50,000 hours of real-world Unreal Engine development, offering a proven, scalable foundation for projects from simple indie games to complex professional titles.