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Hyper Choppable Trees v4|Hyper Choppable Trees v4

2742 Views Stock 910 2026-05-04

Details

 Hyper Choppable Trees v4 introduces a fully replicated, modular system that transforms any tree into a gameplay element. Players can chop trees, spawn resource drops, and trigger regrowth mechanics with ease—no code required. The system works out of the box and is ideal for Survival, Open-World, RPG, or Adventure games. Key features include: - Two tree chopping logic options: - Material Offset based on a static mesh (simple to configure, stable, fewer visual effects) - Chaos-based trees (visually impressive, requires configuration, less predictable) - Logs spawn when trees fall, fully configurable - Respawn logic included - Four different tree types provided - Built on 50,000 hours of real-world Unreal Engine development, offering a proven, scalable foundation for projects from simple indie games to complex professional titles.