Home Game Dev Unity Assets Unity Tools Town Generator | Construct Tool | Spawner v1.4.1 (24 Apr 2026)|Town Generator | Construct Tool | Spawner v1.4.1 (24 Apr 2026)

Town Generator | Construct Tool | Spawner v1.4.1 (24 Apr 2026)|Town Generator | Construct Tool | Spawner v1.4.1 (24 Apr 2026)

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 Town Generator | Construct Tool | Spawner v1.4.1 (24 Apr 2026) introduces a powerful toolset for rapidly generating realistic towns and cities within a game environment. The Town Generator allows users to create entire towns in minutes, with built-in support for peasant spawners and basic pathfinding. Key features include: - Road and wall generation per sector, with automatic connection between overlapping sectors. - Sectors enable customization of building types and terrain layers (e.g., residential, market, industrial), allowing for diverse city layouts. - Wall generation supports the creation of small holdings, farms, or fortresses within larger walled cities. - Roads are created using a spline editor that automatically aligns to terrain and can have variable widths at any point. A mesh can now be generated for roads. - Buildings are equipped with doors and attachment points for adjacent placement, with physics colliders ensuring no overlap. - Randomized building placement is controlled via prefab selection, seed value, and maximum terrain slope, with physics checks preventing building collisions. - The Construct Tool enables users to build brick structures along splines, supporting both double walls and buildings with floors, doors, and windows—using supplied or custom prefabs. - Terrain can be manipulated below buildings and at doors using three processes: raise, lower, or raise/lower at doors, with options to apply changes per building or to the entire town. - Terrain painting supports layer-based painting (per sector or globally), with pathfinding assistance for door-to-door connections. - The tool supports chunked worlds with terrain neighbors, ensuring seamless generation across world boundaries. - NPCs can be spawned across towns, sectors, buildings, or specific paths, with spawn behavior dynamically adjusting based on player movement. A basic NPC example uses the built-in A* pathfinder. Note: While the tool includes example bricks and basic assets, users must provide their own visual assets for full customization. This resource pack is designed for developers and designers looking to streamline city generation with high flexibility and control.