Home Game Dev Unity Assets Unity Shaders The Visual Engine | Terrain Blanket Module v21.6.1 (27 Apr 2026)|The Visual Engine | Terrain Blanket Module v21.6.1 (27 Apr 2026)

The Visual Engine | Terrain Blanket Module v21.6.1 (27 Apr 2026)|The Visual Engine | Terrain Blanket Module v21.6.1 (27 Apr 2026)

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 The Visual Engine | Terrain Blanket Module v21.6.1 (27 Apr 2026) The latest version of the Visual Engine is required for the module to work. The Visual Engine is a set of high-quality shaders and tools designed to unify third-party assets under the same shader system, enabling high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, and more for all assets using the Standard, Universal, or HD Render Pipeline. Overview The Terrain Blanket module allows you to conform and align large patches of grass or groups of rocks—typically limited to flat surfaces—to the terrain surface and normal direction. The shaders use pre-baked pivots to treat each sub-mesh as an individual object, enabling coverage of larger areas with fewer grass objects. Alternatively, it can conform objects such as roots to the terrain surface like a 3D mesh decal. The module supports seamless object-to-terrain blending when used in conjunction with the Terrain Shaders module. Compatibility The Terrain Blanket Module supports the following Render Pipelines: - Standard Render Pipeline 2021.3+ - Universal Render Pipeline 2021.3+ / 2022.3+ / 6000.0+ - HD Render Pipeline 2021.3+ / 2022.3+ / 6000.0+