Home Game Dev Unity Assets Unity Shaders Mirrors and reflections for VR v2.4.2|Mirrors and reflections for VR v2.4.2

Mirrors and reflections for VR v2.4.2|Mirrors and reflections for VR v2.4.2

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 Built for VR but perfect for non-VR Desktop and Mobile projects as well This is for the URP pipeline, tested from Unity 2019.4.16 all the way to 6, do not buy if you're using the standard renderer Fully working scene preview, easily modify the Shadergraph materials Shaders support refraction that you can animate for cool effects (think water etc.) Mirrors/reflections can reflect each other, not just two. Imagine an elevator, three mirrors all reflecting each other as deep as your memory and performance budget will take you Recursive occlusion culling for the reflection cameras guarantees best-in-class performance Many options to tweak performance. Change the resolution, modify the layer mask, limit AA and blend gradually to a static color over a set distance Currently tested in VR on: Oculus (Meta) Quest 1, 2, 3 and Pro (Desktop and on-device) Pico 4 Valve Index / Vive - SteamVR Oculus XR set to Multiview or Multi Pass OpenXR set to SinglePass Instanced or Multi Pass Forward and Deferred rendering supported An example APK for Quest