Home Game Dev Unreal Assets Unreal Engine Code Plugins Procedural Terrain Generator v2 v5.7|Procedural Terrain Generator v2 v5.7

Procedural Terrain Generator v2 v5.7|Procedural Terrain Generator v2 v5.7

1303 Views Stock 918 2026-05-16

Details

 The Procedural Terrain Generator (PTG) v2 is an editor plugin that enables users to procedurally create terrains with different shapes—plane, sphere, or cube—and populate them with thousands of nature meshes and actors using custom assets. The plugin supports procedural generation of terrain and water meshes with customizable height settings. It includes modifiers and height range controls to exclude certain assets from specific areas or elevations, such as avoiding trees in designated zones. Key features include support for multiple noise algorithms, tilable terrains (available only on plane terrains), procedural placement of nature and actors on land, underwater, or both, and the ability to adjust culling distance for performance optimization. The plugin offers a blueprint-friendly library for integrating with UE4's ProceduralMeshComponent and supports exporting generated terrain meshes as Static Mesh assets or heightmaps in PNG format.