Home Game Dev Unity Assets Unity Tools Boing Kit: Dynamic Bouncy Bones, Grass, and More v1.2.48 (14 May 2026)|Boing Kit: Dynamic Bouncy Bones, Grass, and More v1.2.48 (14 May 2026)

Boing Kit: Dynamic Bouncy Bones, Grass, and More v1.2.48 (14 May 2026)|Boing Kit: Dynamic Bouncy Bones, Grass, and More v1.2.48 (14 May 2026)

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 Boing Kit: Dynamic Bouncy Bones, Grass, and More v1.2.48 (14 May 2026) introduces a powerful set of tools for adding dynamic bouncy physics and visual effects to games. Compatible with Unity 2019.4.15 or higher, the kit offers three core features: Boing Behavior, which enables game objects to become bouncy simply by adding a component; Boing Effector and Reactor, which allow reactors to respond to effectors in a bouncy manner; and Boing Reactor Field, which scales bouncy effects across large areas—such as entire grass fields—using bombs or characters. The package is performance-optimized, leveraging GPU compute shaders (with a CPU fallback) for reactor fields and utilizing Unity's job system in versions 2018.1 and newer to run bouncy components in parallel across CPU cores. Designed for ease of use, the kit includes comprehensive examples and full source code for developers to explore and customize. Updates are available free of charge.