Home Game Dev Unity Assets Unity Tools VR Physics Player Controller v1.44a|VR Physics Player Controller v1.44a

VR Physics Player Controller v1.44a|VR Physics Player Controller v1.44a

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Details

 VR Physics Player Controller v1.44a is a physics-driven rigidbody controller designed for VR environments, offering responsive and realistic player movement. It features smooth and snap turning, walk, run, jump, crouch, and stand actions, with adjustable parameters such as slope angle, max speed, friction, and jump height based on crouch height. The controller supports physics-based climbing, standing on moving platforms via friction, and configurable air acceleration. Jump foot lift and stomp animations are controlled by animation curves, and horizontal jump velocity can be adjusted based on crouch amount. Player height and leg height can be defined, with sit/stand mode and automatic height calibration. Standing calibration adjusts the camera based on user and player height differences, and a configurable curve manages pelvis -z offset during crouching. Head collision detection and adjustable camera height limits are included, along with hand-stuck detection and resolution. The controller is input and interaction framework agnostic, requiring only one input wrapper script, with example wrappers for SteamVR and XRInputs provided. It is fully compatible with the HurricaneVR Interaction Framework and integrates with Portals for VR.