Home Game Dev Unity Assets Unity Tools Perfect Culling - Occlusion Culling System v1.2.1|Perfect Culling - Occlusion Culling System v1.2.1

Perfect Culling - Occlusion Culling System v1.2.1|Perfect Culling - Occlusion Culling System v1.2.1

965 Views Stock 965 2026-05-14

Details

 Perfect Culling - Occlusion Culling System v1.2.1 enables you to bake pixel-perfect occlusion data for prefabs and your scene. It works by assigning unique colors to all renderers and capturing images from multiple perspectives. The colors detected in these images allow the system to determine whether a renderer was visible or not. You can take a break while Perfect Culling performs the computation, returning to pixel-perfect occlusion culling data with minimal runtime performance overhead. Features: - Supports LODs - Supports transparency - Compatible with built-in, URP, and HDRP - Compatible with VR (Multiview, Single Pass Instanced, Multipass, etc.) - Very performant - Supports baking prefabs that are spawned dynamically - Supports multiple cameras - Full C# source included - Support for all platforms including mobile and VR - For Windows users, optional native baking tool for up to four times faster bakes - Multi-scene setups supported since version 1.1.2 - Easy setup - Documentation - API to integrate into your build pipeline - Demo scenes - No warnings generated by the asset source code (file a bug report if you encounter any) - Support via mail and forum Limitations: - Requires baked scenes or prefabs to work and does not support runtime baking - 2D Sprites are not supported