Home Game Dev Unity Assets Unity Tools RT Occlusion Culling : Dynamic Occlusion Culling v1.6|RT Occlusion Culling : Dynamic Occlusion Culling v1.6

RT Occlusion Culling : Dynamic Occlusion Culling v1.6|RT Occlusion Culling : Dynamic Occlusion Culling v1.6

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Details

 The final Dynamic Occlusion Culling solution for Unity. - Very easy to set up, no programming required. - Easy interface to edit convex hull - [1.2] Stereoscopic rendering support (VR) - [1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier) - [1.5] Setting windows (aka portal) on the occluder - [1.6] Added the RTSimpleOccluder component (to import from a collider component) Comparison with PVS (Unity Occlusion Culling): - Smaller memory usage (almost zero) - No pre-computing time, no pre-computing data - Dynamic Occluder (any translation, rotation, scaling) - Dynamic Environment (show and hide) - Geometric approach (NO GPU, NO Rasterization) * Available for any platform, including iOS and Android - Optimized for great performance - Managing large-scale occludees by spatial partitioning algorithm - Runtime combine mesh for batching optimization * Compatible with Unity 5.3 and newer (2017, 2018, 2019) * Full source code included.