proTile Map Editor 2.6 is a powerful tool for creating various maps for your games, now with runtime support enabling the development of building games. Key features include different brushes with mass placement, all snap, and paint capabilities; support for objects of any size with precise snapping; runtime support with a full API for customization; automatic tile connections for roads, walls, and similar elements; custom patterns that allow building once and placing multiple times; performance and size optimizations through mesh combining; layer management for organized map editing; a tile picker that enables filtering and selection directly in the scene using (RMB/LMB + F); easy loading and usage whether in the editor, at runtime, or through dynamic streaming; procedural map generation from code; tile randomization with auto-rotation and placement; multiple camera setups suitable for various 2D and 3D game types; export to OBJ format for maps or any scene elements; customizable pivots and snaps via components; terrain and 360-degree snap support (currently in alpha); an intuitive editor for organizing and categorizing tiles; complete inclusion of all tiles and examples from screenshots and videos; support for 2D and 3D grids; compatibility across all platforms; and open-source availability with comprehensive examples, documentation, and additional resources. Full support for Unity 2017 and 2018.