Home Game Dev Unity Assets Unity Tools Clothing Culler v1.1.13|Clothing Culler v1.1.13

Clothing Culler v1.1.13|Clothing Culler v1.1.13

691 Views Stock 901 2026-05-11

Details

 Clothing Culler is a tool that helps solve clipping issues between your character and multiple combinations of clothing by culling meshes based on baked occlusion data. When fixing clipping issues in 3D software, many clothing combinations can lead to a time-consuming process of making meshes. For example, when your character can wear a t-shirt, jacket, and a pair of gloves, it will require seven different body meshes, and this number grows exponentially as you add more. With Clothing Culler, you just configure the three pieces of clothing, and it will sort out the combinations for you at runtime. Clothing Culler can generate occlusion data for your clothing combinations. If there is some clipping, you can refine the data by painting the faces that need to be occluded. Clothing Culler is extremely easy to integrate. Just add a component to your character and (de)register your clothing at it. Notes: - Character and clothing rigs must be compatible - Clothing must be weight painted - The package does not include any character or clothing models