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AutoEnv Procedural Rock Cliffs 5.6

2764 Views Stock 953 2025-11-10

Details

 AutoEnv Procedural Rock Cliffs 5.6 empowers developers to effortlessly create realistic cliff and rock environments in Unreal Engine. Latest update also brings option to add trees and foliage. Harnessing the power of Procedural Content Generation (PCG), this asset pack delivers a fast, automated solution for crafting rugged terrains, towering cliffs, and rocky landscapes. With intuitive controls and customizable parameters, you can seamlessly integrate assets into your game or cinematic environments. Perfect for level designers, this asset pack streamlines workflows, saving time for other development tasks. Data asset based biomes offer control for 7 different rock layers, ranging from large mesa structures, to cliffs, slopes and real-time scattered rocks. Foliage control for trees and smaller foliage. Biome transitions can be easily controlled with landscape layers. Rock assets in this pack are utilizing flexible materials so you can easily adapt them to create diverse biomes tailored to your project’s unique aesthetic. The 16 square kilometer example level contains an environment controller to drive dynamic time of day and weather effects like rain. Advanced landscape material is also included with 3 different layers using hi-quality textures, distance and slope based details and virtual texturing support. More Info: https://www.fab.com/listings/bbf04553-2479-4ebd-95b4-bce8e46b625e 
2025-11-10 00:00:00-update version:AutoEnv Procedural Rock Cliffs 5.6