Home Game Dev Unreal Assets Unreal Engine Environments Ancient Temple Ruins - Modular Environment by Rasmus Bagner 5.6

Ancient Temple Ruins - Modular Environment by Rasmus Bagner 5.6

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Details

 The Ancient Temple Ruins - Modular Environment by Rasmus Bagner 5.6 is a high-fidelity, polycount-dense game resource pack designed for Unreal Engine with support for Nanite and Lumen technologies. The asset pack features extremely detailed modular environments, requiring high-end hardware to run smoothly. It is optimized for third-person character controllers and delivers performance between 30fps and 40fps using Epic scalability preset, 70% render scale, and Temporal Super Resolution (TSR) enabled. No lightmaps or LODs are included in the meshes, and the Hero tree is provided in three versions: low, medium, and high. The low-poly version is used by default in showcase and overview scenes to prevent crashes on lower-end systems. The pack is recommended for use on systems with at least an RTX 2080, Threadripper 1950x, 64GB DDR4 memory, and a 1440p display running on an SSD. Additional visual content is available at https://www.artstation.com/artwork/m8288a and detailed information can be found at https://www.fab.com/listings/460311fc-fd70-4660-ac6f-1d5aac245f5c. 
2026-01-05 00:00:00-update version:Ancient Temple Ruins - Modular Environment by Rasmus Bagner 5.6