Home Game Dev unreal资源 Unreal Engine Environments American City Packs (Bundle)|American City Packs (Bundle)

American City Packs (Bundle)|American City Packs (Bundle)

4795 Views Stock 948 2026-04-17

Details

 The American City Packs (Bundle) is a comprehensive collection of three major city packs: Downtown - City Pack, Suburbs - City Pack, and Industrial - City Pack. This bundle provides a suite of blueprints and tools designed to significantly reduce the time and effort required to create large, detailed environments in game development. The pack includes blueprints for roads, sidewalks, roofs and floors, traffic lights, decals, banners, procedural background buildings, modular buildings (such as offices, apartments, and industrial structures), fences, and wires. These tools are user-friendly, highly flexible, and allow for extensive customization. Users can adjust parameters like number of floors, building shape, style, and materials, then generate buildings automatically with a single click. After generation, any building or modular piece can be modified freely. Custom 3D models (e.g., from Quixel Megascans) can be integrated into the blueprints, both for the building meshes and materials. Procedural building and roof blueprints generate procedural meshes, while all other blueprints use pre-defined 3D models. These tools function exclusively in the Unreal Engine Editor and are not available in play mode. The pack is optimized for Unreal Engine 5.1 or higher, with improved support for Nanite and Lumen. It includes additional content such as trees and trash, and is fully compatible with Lumen and Nanite in UE5.0 and above. The design inspiration is drawn from New York City, specifically Manhattan, Midtown, Brooklyn, and Queens. All models are to real-world scale, with textures named descriptively and using meaningful, stripped paths. Textures range from 1024x1024 to 4096x4096 in resolution, saved in PNG format, and include base color, metallic, roughness, and normal maps for physical materials. The scenes were rendered in Unreal Engine and in 3ds Max using Arnold, with the 3ds Max scene closely matching the Unreal version—though not an exact replica. Decals such as graffiti and dirt are not included in the 3D formats. Clipping artifacts in the viewport can be resolved by increasing the minimum clipping value. Available formats include FBX and 3ds Max, with detailed polygon and vertex counts provided for each pack. The Editor Scripting Plugin must be enabled in the project (via Editor → Plugins), which is enabled by default in UE5+. Product link: https://www.fab.com/listings/2072a0b2-5a20-4f74-ab0b-b83929950800