Home Game Dev Unreal Assets Unreal Engine Environments [Openclay] Earth World Map v5.0+|[Openclay] Earth World Map v5.0+

[Openclay] Earth World Map v5.0+|[Openclay] Earth World Map v5.0+

3520 Views Stock 931 2026-04-30

Details

 A world map of Earth with 207 countries and over 4,300+ states and provinces [internal borders] is available in the [Openclay] Earth World Map v5.0+ game resource pack. The map includes 207 country meshes, one for each country on the 16k map, allowing for easy selection and highlighting via border textures, mesh outlines, internal borders (provinces/states), or flat shading. With over 4,300 internal borders, the resource enables granular gameplay and storytelling. Land and ocean areas can be set to flat colors, and the normal map can be flattened to achieve a vector-like appearance. Actors can be positioned at lat-long coordinates using a custom Blueprint. The scene supports dynamic lighting and shading through Epic's atmospheric lighting system, with city lights toggling based on directional light visibility. Note: States and provinces meshes are visible in runtime and Movie Render Que by default; set them to Hidden in Game if only country meshes are desired. Some countries, like Spain, use 'counties' instead of 'regions'; verify inclusion in the provided list. The 80k level requires 16GB of dedicated VRAM minimum (24GB+ recommended) due to high texture demand, and may exhaust the default Texture Streaming Pool—editor play is required to increase the pool to 13.5 GB. The 80k level is not optimized for ground-level or first-person use and features channel-packed country, internal border, and night light data. Virtual Textures must be enabled for the project to function. With all meshes visible (~14,800+), frame rates drop to 30–40 fps on an RTX 3090 at 4K, and the project takes over 10 minutes to fully load on first access.