LENS FLARE VFX | ADVANCED SPRITE BASED LENS FLARES 5.7 is a sprite-based photorealistic lens flare solution for Unreal Engine 4 and 5, designed to recreate authentic optical artifacts and light scattering phenomena that occur in real camera lenses. Built with physically-inspired rendering principles, this system simulates the complex interplay of light reflections, refractions, and diffraction patterns that emerge when bright light sources interact with multi-element lens assemblies.
Perfect for cinematic productions, sci-fi environments, racing games, architectural visualization, or any project requiring believable camera optics, this asset brings film-grade lens flare authenticity to real-time rendering.
Core features include:
- High-quality HDR elements library with chromatic ghosts, starburst patterns, halo rings, spectral dispersions, anamorphic streaks, and hexagonal bokeh artifacts (over 300+ textures)
- Fully modular and game-ready solution with easy Material Instance editing
- Distance-based depth fade and screen position for visual fidelity and optimization
- Multi-tap Depth Occlusion
- Edge flares
- Glints and Halo
- Hotspot
- Lens Dirt
- MultiGhosts
- Dynamic streaks and gradients
- Photorealistic Tints for emulating AR-coatings
- Game-ready photoreal examples
- Additional Single Ghosts with Unique textures up to 8 elements
- FOV correction
- UV distortions for STREAK GRADIENTS
- New textures: UV distortion textures and new lens flare gradients
- Improved optimization
Includes:
- Overview video – Watch the showcase to see real-time lens flare behaviour
- Screenshot gallery – Browse showcase images, before/after comparisons and example scene compositions
- Playable demo – Download a small demo level to test the lens flare system and interactive parameters